Looking Good in Print: Delivery for the 21st Century

 

Contents

Revisiting the canon of delivery

The principles of good design shares with rhetoric in general

Some unique principles of good design basics

The 25 Most Common Design Pitfalls

Samples

Resources

Tips for Visual Aids

Tips for Computer Slide Shows

 

A.    Revisiting the canon of delivery

1.     When Greek and Roman rhetorical scholars developed the fourth canon of rhetoric, delivery, they studied oral delivery using the voice and body.

2.     In the early Middle Ages, rhetoric expanded to include written as well as oral discourse, but the primary focus was still on the content of the message rather than the physical appearance of the document. Certainly, the scribes that created illuminated manuscripts in this era took great care with the appearance of these texts, but their labors were far too specialized for the average writer.

3.     With the development of moveable type printing in the Renaissance, the art of graphic design became more common, but was still the province of professionals.

4.     The last century brought sweeping changes to graphic design, making sophisticated design tools far more common. Probably the most significant jump came in the 1980s when Apple computer developed WYSIWIG word processing and an inexpensive laser printer that could print virtually any font in any size.

5.     With desktop publishing, the art of graphic design finally came to the common person with a new spectrum of choices before reserved for skilled artists. The rub, however, is that these choices could detract from a message even more easily than they could enhance it. Just as early students of rhetoric learned how to make careful choices about invention, arrangement and style, rhetors in this century must also make careful choices about the physical design of their message.

B.    Many of the basic principles of good graphic design are the same as rhetoric in general.

1.     Good design can support and enhance the influence of the message. Often audiences make decisions based in large part on graphic design.

2.     As with any strategic communication, restraint is critical. A design text concludes, “Restraint is the hardest design principle to apply in a consistent manner” (Parker). In fact, many of the ancient principles of rhetoric apply to graphic design: restraint, timing, fluency, silence (as white space) and truth (as seen in the perceived integrity of design).

3.     As with oral delivery, visual delivery affects ethos. One graphic design text explains that simple weaknesses in design “can brand your work as careless and unworthy of serious notice, and give the impression that your message isn’t very important.”

4.     As any rhetorical choice, the elements of your design are not merely decoration, but are means of influence.

5.     As with invention, of all the things you could do in a design, you must choose only those things you should say to accomplish your purpose.

6.     As with an oral message, design choices should be grounded in a clear understanding of the unique rhetorical situation.

7.     As purpose is important in an oral message, purpose should also guide your design choices.

a.      Who is the audience?

b.     What are the issues?

c.      What are their expectations?

d.     What format will the audience expect? Slide show, video, magazine, newsletter, book, brochure, mailer

8.     As the first thing you say in an oral presentation is your attention-getter, the first impression of your design should also get attention.

9.     As variety is important in oral delivery to emphasize ideas, visual elements should also emphasize key ideas.

10.  As with every other canon of rhetoric, good design is an art, not a science. What is appropriate in one situation is not necessarily fitting in another. There are no fixed rules for good design.

11.  As with visual aids, good design should be simple and consistent. See tips for visual aids and computer slide presentations.

12.  Like good art in any medium, good design conceals itself.

C.    However, we can expand these principles for graphic design. We can’t cover every aspect of good design. Here are some basics.

1.     Go with your gut. Most people have an inherent sense of good design, even if they can’t always articulate it. One way to improve skill is to become more aware of what you recognize as good design.

2.     Become more aware of design—both yours and others’. Don’t be afraid to experiment with your own designs when you have the time. Gather examples of designs that work.

3.     Focus on the big picture. The size and position of each element is a function of its relationship to every other element. Some designers literally squint at their work to blur the details and see the overall flow and form of their design. Look at pages in combination and not just one at a time.

4.     Pay attention to detail. Proofread. Have your friends proofread. Your organization should have a proofreading policy for any communication that will be seen by someone outside the organization.

5.     Think of what’s easy to read.

a.      Lines that are too long are hard to track. Use columns to shorten the lines.

b.     Inconsistent space draws attention to itself and distracts from the message.

c.      Pages that are too “dark” are hard to read. Use white space to lighten up the page.

6.     Be consistent. For example, be consistent with:

a.      Margins

b.     Typefaces, sizes, spacing for text, headlines, subheads and captions

c.      Uniform paragraph intends and spaces between columns and around photographs.

d.     Repeating graphic elements, such as vertical lines, columns or borders, on each page.

7.     Be restrained.

a.      Don’t get caught up in the gee-whiz factor of the technology and all its bells and whistles.

b.     Stick to a few carefully chosen elements. Don’t throw in everything but the kitchen sink.

8.     Use variety.

a.      Too much symmetry can be boring.

b.     Contrast enhances the influence of your message.

9.     Pay attention to type. Think about

a.      type styles—serif, sans serif, script, decorative

b.     justification—full, left, centered

c.      effects—bold, italics, underline, small caps, etc.

d.     kerning—spacing between specific letter pairs

e.      tracking—spacing between all the letters in a paragraph

f.       leading (pronounced “leding”)--spacing between lines

10.  Know the rules of typography.

a.      Use typeset punctuation

i.       dash, not - but—
ii.     double quote, not " but “
iii.   single quote, not ' but “

b.     Only one space after any punctuation.

D.    Twenty-Five Most Common Design Pitfalls from Parker, Looking Good in Print. These points cover most of the common design errors you should try to avoid.

1.     Rivers of white space

a.      Watch out for rivers of white space that can develop vertically or diagonally through justified text.

b.     To fix the problem change the column width, change the justification or use a single space between sentences.

2.     In appropriate column spacing

a.      Column spacing should be proportionate to type size.

b.     Larger fonts need more space between columns. Smaller fonts need less.

c.      The default column spacing in your software may not be appropriate for the font size you’re using.

3.     Tombstoning

a.      Avoid parallel headlines, subheads or initial caps in adjacent columns

b.     Change font size, edit text or headlines to stagger text.

4.     Trapped white space

a.      Avoid white space in the middle of a column.

b.     Enlarge headline font size or graphic size to close up holes.

5.     Claustrophobic pages

a.      Text shouldn’t crowd the edge of the page.

b.     Provide sufficient breathing room around columns of text. Use more white space.

6.     Whispering headlines

a.      Headlines that don’t get the attention they deserve turn a page “gray” and ineffective.

b.     Make headlines stand out—usually with bigger, bolder type.

7.     Jumping horizons

a.      Columns that don’t start at the same horizontal line across the top of the page distract from the message.

b.     Start columns at the same point. Adjust the column breaks to achieve an even horizon.

c.      Uneven column ends are usually acceptable.

8.     Stretched captions

a.      Captions with small fonts that extend across multiple columns are too hard to read.

b.     If the caption must be long, group it beside the graphic instead of under it.

9.     Lack of contrast between text and background

a.      Without enough contrast, visuals are hard to read. This is a problem with slide shows.

b.     Use as much contrast as possible.

10.  Overly detailed charts

a.      Too much detail in a chart makes it hard to read quickly.

b.     Be selective. You don’t need everything; just the essentials to make your point.

c.      Combine unimportant data series and simplify data in charts.

11.  Excessive spacing after punctuation

a.      The rule for typewriters was to put two spaces after a period.

b.     These double spaces create too much white space.

c.      The new rule is only one space.

d.     The Microsoft Word Auto Format routine will correct this an other old habits.

12.  Floating heads and subheads

a.      Headlines are ineffective if they aren’t visually connected with the text to which they belong.

b.     Use appropriate spacing before and after headlines to make sure they emphasize the correct paragraphs.

13.  Buried heads and subheads

a.      Headlines that start near the bottom of a column are ugly and distracting.

b.     Edit the text of column break to move the headline to the top of a column.

c.      Uneven column ends are usually acceptable.

14.  Box-itis and rule-itis

a.      Too many bordered elements or rules (decorative lines) make the page too “busy” and distracting.

b.     This can happen in a newsletter if the page has a box at the margin and has more boxes on the inside.

c.      Use boxes or rules with restraint.

15.  Similar typefaces

a.      Typefaces that are too close together can distract from the message.

b.     Choose contrasting typefaces. Serif and non-serif. Bold and light. Tall and fat. Text and headline.

16.  Copy-filled slides and overheads

a.      The more words you use, the smaller the words are and the harder they are to see.

b.     “Slides and overheads should support your oral presentation, not replace it.” Parker

c.      Put only the essentials in the slides. Be selective.

17.  Irregularly shaped blocks of copy

a.      Software packages let you shape blocks of text in any shape imaginable—diamonds, clouds, reindeer.

b.     Use these features with restraint.

c.      “Lines without a consistent starting point take more time to read and cause readers to lose track” (Parker).

d.     Use a consistent starting point for text.

18.  Angled type

a.      Type that goes uphill or downhill without a consistent starting point are hard to read.

b.     Use angled starting points only as banners or teasers in the upper corner of an article.

19.  Underlining

a.      Underlining more than a few words causes clutter and confusion. It also blurs the parts of the letters that drop below the line (“descenders” in p, q, g, y).

b.     Instead of underlining, use bold and italics.

20.  Widows and orphans

a.      “A widow is a syllable, word or less that one-third of a line isolated at the bottom of a column, paragraph or page.”

b.     “An orphan is a word isolated at the top of a column or page.”

c.      Edit the text to eliminate widows and orphans or use the features of your software to automatically eliminate them.

21.  Unequal spacing

a.      The human eye is sensitive to small changes in spacing. “Inconsistent spacing can brand your work as careless and unworthy of serious notice, and give the impression that your message isn’t very important.”

b.     Use consistent spacing between headlines and text, headlines and top and side borders, artwork and text.

22.  Exaggerated tabs and indents

a.      The standard tab in most software--5 spaces—is too large for many font sizes.

b.     Larger fonts in wide columns need large indents. Smaller fonts with narrow columns need less.

23.  Excessive hyphenation

a.      In narrow columns, automatic hyphenation can break up words too often, making the text hard to read.

b.     Increase the column width; decrease the font size; or choose flush-left instead of fully justified paragraphs.

24.  Cramped logos and addresses

a.      Logos, addresses and other info that appear that the bottom of an ad often look like an after-thought.

b.     Instead, design from the bottom up. Consider the logo and address to be the primary part of your message and build the design around them.

25.  Too many typefaces

a.      A potpourri of typefaces look amateurish and confusing. Too much variation slows down the message.

b.     Use restraint. Most designs can be effective with only two or three typefaces.

c.      Use effects—bold, italics, etc.—with consistency and restraint.

E.    Samples

Here are some samples you can pick apart.

1.     Persuasive presentation done in PowerPoint but printed out as handout.

2.   Persuasive presentation with PowerPoint to accompany an oral presentation

3.     Christmas Memory Book

4.     Corporate Report for Parent Company Management

5.   Corporate Report for Internal Management

6.     Internal Marketing Setup Piece

7.   Internal Marketing Primary Piece

F.     Resources

1.     We’ve just scotched the surface here. There are plenty of other places to look for help.

2.     The handout on visual aid tips

3.     The handout on computer slide show presentations

4.     Parker, Roger C. Looking Good in Print: A Guide to Basic Design for Desktop Publishing. 2nd Ed. Chapel Hill, NC: Ventana P, 1990.

This page was last modified on Wednesday, August 15, 2001.
You may contact the instructor at SHKaminski@yahoo.com
This material is for the exclusive use of the students in Webster University COMP 5970. Unauthorized use is prohibited.